For every positive, there’s a negative, a weighing up of risk and reward and strategising for the bosses ahead. Transitioning to a new area, you’re also presented with several ‘divergence’ perks. Losing a combination seemingly graced by the procedural gods can sting, but Eyes In The Dark does well to make sure you stumble into a solid but radically different build a few runs down the line. There are no less than 320 different flashlights, slingshots, boots, gadgets, and batteries that stack and synergise to keep things fresh even 15-runs deep. Next time around, spewing arcs of light that refract off walls, hurling sticky mines, and chaining lighting between enemies. One run, you’re firing fast-moving light pellets like a machine gun, slingshotting volatile fireflies, and causing burn damage when dashing. It’s the usual unpredictable fare inherent to the genre, but the game grants a surprising level of variety and customisation to Victoria’s critter-fighting tool kit. This gives players time to plunder cupboards, open chests, or visit a merchant crow happy to lighten your haul of sparks – the game’s currency – for a selection of randomised upgrades. There’s a genuine pleasure in plotting out the optimal path through trial and error.Īfter emptying an area, it stills, offering a moment of respite before heading on. If an encounter with two highly-mobile bosses is causing you strife, you can tackle it early when their damage output is low. It’s a shrewd way to give players a degree of agency in a format known for its polarising difficulty and frequent deaths. Difficulty adapts to progress rather than being tied to specific fights. You’re largely free to chart your own course through the manor’s nine areas. It’s tough, but fair, and there’s a hint of Hollow Knight in how platforming and combat intertwine.Įye In The Dark. Eyes In The Dark demands precision and focus. Tight twin-stick controls, evasive platforming, and frantic combat make every encounter engaging. Presented in Eyes In The Dark’s polished black-and-white, you’d almost call them adorable if it weren’t for their murderous intent. It’s all tendrils, goggle-shaped eyes, jerky hurls, and juddered movements. If the darkness triumphs, back to the beginning you go.Įntering a zone for the first time spawns a gaggle of enemies and a lone guardian, equal parts Allan Poe and Lovecraft in their gothic horror. You’ll square up to morphs of past Bloom’s and their ghastly acolytes with no more than a flashlight, dispelling darkness in the process.
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